Crystal Clear Game Studios
A large part of building a game is ORGANIZING IT. take it from me, a little planning in the now saves a lot of headache in the later. so we'll be discussing naming conventions for the different asset types you'll create and what have you.
Link to the Epic Naming Convention page: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/ ... https://www.youtube.com/watch?v=oUh82oOXCjI
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