#14 - _integrate_forces: gestione collisioni (pt2) - Godot 3.2 Tutorial
Crystal Bit
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β SCALETTA β 00:00 Intro 02:16 Calcolare le collisioni in maniera accurata 03:21 integrate_forces() 05:37 physics state 10:04 Selezionare i RigidBody dalla lista di collider
β ARGOMENTI β _integrate_forces get_contact_collider get_contact_collider_velocity_at_position Physics2DDirectBodyState
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