Unity C# - Idle Game Tutorial Series (Ep.24) - Planet/World System Introduction!
CryptoGrounds
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~~~PLEASE READ DESC! IMPORTANT INFORMATION ABOUT THIS SUB-SERIES!!!~~~
Hello! In this episode, I will begin a sub-series involving the planet system! Most of the videos will be about things we have done in the past but if you are following along, feel free to do what I do! I also will be trying some new things, optimizations, and game mechanics in here! The purpose of the planet system is to add more depth in the game. Unlike Adventure Capitalist, the planets (just going to refer this as the planet system) will be different mechanic wise! I will also try some interesting game modes so you guys can get the idea of being creative and making your own planets/worlds! :D
Note: You will know if this is a planet system related video if it has the Earth and Moon icons in the thumbnail!
If you enjoyed this video, be sure to leave a like and drop a comment below! If you are new and you are interested in many game development tutorials and gaming videos, subscribe to my channel and turn on notifications! I do my best to post daily tutorial videos explaining the best I can! Thank you :D
Next episode (25) will be general upgrades for our second planet (first being the main game that we have been developing).
Episode 26, I plan this one on being demonstrating how to make a softcap so people can play your games in longer durations while making it fun at the same time! Turn on notifications so you can be notified when this comes out! I have so many ideas and videos, it'll be crazy! :D
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https://www.youtube.com/watch?v=EJZaZeSlF3w
2020-05-23
5.0 LBC
Copyrighted (contact publisher)
277215005 Bytes