How to Save & Load CUSTOM Unreal Engine 5 Settings EASY with C++ | Beginner Tutorial
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Code/Written tutorial: https://continuebreak.com/articles/game-user-settings-add-custom-ue-cpp/
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UE documentation about visual studio: https://docs.unrealengine.com/5.1/en-US/setting-up-visual-studio-development-environment-for-cplusplus-projects-in-unreal-engine/ Why use TEXT: https://docs.unrealengine.com/5.1/en-US/epic-cplusplus-coding-standard-for-unreal-engine/#generalstyleissues C++ strings: https://www.w3schools.com/cpp/cpp_strings_esc.asp
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Have you ever made an Unreal Engine settings menu and been like, "I love this game user settings node"? And after some time, you were like, How do I save a custom value in settings? And after a Google search, you were like, "Wait, I need to make a save game class just to save a single value?". And then you learn that it will not save those settings in the config file like other settings, but instead, it will be saved as a save game file, that you can't even edit by opening it in a text editor. Wouldn't it be cool if you could simply make a better game user settings node that would save your setting values together with other settings? Well, we can do that, by simply struggling a little bit with C++.
Intro 0:00 Programming IDE 0:47 Class creation 1:06 Adding a custom setting variable 2:12 Setting default values in the constructor 6:37 Exposing new settings to blueprints 7:50 Lazy way to add a custom setting variable 9:00 Why not do it the lazy way? 9:34 Compiling code 10:35 Changing the default class for game settings 11:15 Checking results 11:52
#ue5 #cpp #tutorial #unrealengine5 #ue4 #unreal #unrealengine #gamedev #indiedev #gamedevelopment #guide #settings #save #loading #visualstudio #beginner #programming ... https://www.youtube.com/watch?v=7rRUE2FKOXQ
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