Procedural Generation In Unity 2D With Tile & Perlin noise
ChronoABI
In the previous video we made a Procedural generation script which was a basic version and only useful to know the concept of procedural generation.In this video we will improve this script by using Tiles instead of game objects Which gives us more performance and we will use perlin noise instead of what we did in the previous video which gives us more flexibility on how we want to spawn our terain and lets us save a generation as well.
Script Previous Script on Procedural Generation Script is Here:https://hatebin.com/dwyksgwqtp Final script is in my Asset bundle Download for free https://chronoabi.itch.io/chronoabi-asset-bundle You can follow me on Facebook :https://www.facebook.com/Chronoabi-105236270956297/?modal=admin_todo_tour Instagram : https://www.instagram.com/chronoabi/ YouTube: https://bit.ly/2CReUlQ Twitter :https://twitter.com/ChronoAbi
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