Walking and Use Action State Logic ~ Making a Resource Gathering Game in Unity ~ Part 7
Chris' Tutorials
Setting up player logic for switching between walk, use, and idle animation states purely through code in Unity. This approach overcomes the weaknesses of blend trees for four directional animation by allowing transforms to be animated without blending between the values set in each directions animation. It'll be helpful when we equip our tools to the character's hand later.
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00:00 - Switch to Walk State when Moving 02:48 - Switching to Use Action State 09:47 - Stop Movement when Using Tool or Weapon 11:00 - Adding New Keybinding for Use Action 11:50 - Wrapup ... https://www.youtube.com/watch?v=2H5bJNvYlb8
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