Saving and Loading Permanent Placed Objects ~ Godot 4 Tutorial (Grid Builder Plugin)
Chris' Tutorials
Showing how I used ResourceSaver with Grid Builder plugin to create objects during gameplay and permanently save them to save game files. Then load them back up of course. Rough guide to saving and loading with ResourceSaver, ResourceLoader, and PackedScene in Godot. Video also covers minor updates to 3.1.2 version of Grid Builder plugin for 2d Godot games.
Grid Building Plugin & Demo (With Save / Load Scripts) ➣ https://linktr.ee/gridbuilder
My Other Plugins ➣ World Time Plugin ➣ https://linktr.ee/worldtimeplugin Item Drops Plugin ➣ https://linktr.ee/itemdrops
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me https://linktr.ee/ChrisTutorials https://ko-fi.com/christutorials https://patreon.com/christutorials https://chris-tutorials.itch.io/
➣ Art Used in Demos and Devlogs https://chris-tutorials.itch.io/gatherers-exterior-pack https://butterymilk.itch.io/tiny-wonder-forest https://crusenho.itch.io/complete-gui-essential-pack
00:00 - What to Expect 01:51 - Saving & Loading System 03:29 - PlayerSave Resource 05:27 - Saving PackedScene Level 07:58 - PlayerSave Selectively Choosing What to Save 08:47 - SaveGame Resource 09:08 - Calling ResourceSaver Save 10:04 - Loading Game from Saved Resource File 11:34 - Loading Level from PackedScene 13:03 - Building System Objects Placement 15:28 - Wrapup ... https://www.youtube.com/watch?v=jDAtF4ND1PY
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