Player Behavior Tree & Damage on Enemy Collision ~ 1 Bit Platformer Part 14 ~ Godot 4.3
Chris' Tutorials
Turning Player Logic into a Beehave Behavior Tree as an alterative to a Finite State Machine setup. We add the components for health and blackboard setup so the behavior tree can work properly.
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00:00 - What to Expect 00:22 - Make Wander Running Until Interrupt 01:54 - Fix: Player Jump not Working 02:28 - Increase Gravity on Basic Projectile 03:19 - Player Beehave Tree 05:54 - GroundInputAction 09:42 - Player Hit Action 15:27 - Interrupting Ground Input Action 22:07 - Add Sprite Reference to PlatformerCharacter2D 24:26 - Debugging Player Animations 28:35 - Wrapup ... https://www.youtube.com/watch?v=V87ha70tM_o
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