Object Placement Rules In Depth Tutorial ~ Grid Building Plugin for Godot 4
Chris' Tutorials
Detailed explanation of how each Placement Rule in Grid Building plugin works as well as talking about separating placement layers from gameplay collision layers, and the manipulatable and assigner nodes.
Main Plugin Tutorial ➣ https://youtu.be/Qm4NCKVOv-s
Grid Building Plugin ➣ https://linktr.ee/gridbuilder World Time Plugin ➣ https://linktr.ee/worldtimeplugin Item Drops Plugin ➣ https://linktr.ee/itemdrops
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me https://linktr.ee/ChrisTutorials https://ko-fi.com/christutorials https://patreon.com/christutorials https://chris-tutorials.itch.io/
00:00 - What to Expect 00:11 - Basic Collisions Check Demo 00:39 - Within Tile Map Bounds Rule 02:05 - Apply to Objects Mask 04:19 - Assigning Tile Map Requirements 04:53 - Restricting Tile Targeting to Tile Map Layer 05:55 - Rules Set for Specific Objects - Platformer Demo 07:26 - Seperation of Placement and Gameplay Collision Layers 11:00 - Marking Object Targetable for Grid Positioner 11:35 - Spend Materials Rule & Inventory Usage 13:51 - Grid Builder Inventory 15:30 - PlacementRule and TileCheckRule Base Rule Classes 16:07 - Wrapup ... https://www.youtube.com/watch?v=cAjt97Ks1VA
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