Knockback Curve & Movement invincibility Frames ~ 1 Bit Platformer [Part 18] ~ Godot 4.3
Chris' Tutorials
Making Knockback a Speed Curve to Accelerate or Decelerate the Movement and then working on adding extra invulnerability frames by setting invincibility off on a delay timer with the Beehave Behavior Tree for the player.
Project Downloads ~ Snapshot at Each Videos End Ko-fi ➣ https://ko-fi.com/post/Project-1-Bit-Projectile-Platformer-Tutorial-Ser-U7U510EBNX Patreon ➣ https://www.patreon.com/posts/107952055
Assets & Credits ➣ https://pastebin.com/qa4NiTyu
Grid Building Plugin ➣ https://linktr.ee/gridbuilder World Time Plugin ➣ https://linktr.ee/worldtimeplugin Item Drops Plugin ➣ https://linktr.ee/itemdrops
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me https://linktr.ee/ChrisTutorials https://ko-fi.com/christutorials https://patreon.com/christutorials https://chris-tutorials.itch.io/
➣ Support Channel with Crypto Donations https://pastebin.com/WAnBPcXs
00:00 - What to Expect 00:27 - Defining a Knockback Force Curve 03:23 - Using Curve in Knockback 10:28 - Knockback Value Tweaks 12:18 - Fix: Player Knockback Movement 14:50 - Adding Invincibility Frames During Movement State 19:04 - Wrapup ... https://www.youtube.com/watch?v=PZTRfzASLi4
73507683 Bytes