How to Stun Enemy on Hit ~ 1 Bit Projectile Platformer Part 11 ~ Godot 4.3
Chris' Tutorials
Stunning enemies when they are hit as part of the Beehave Behavior Tree AI setup for the 1 Bit Platformer Godot Tutorial Series.
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00:00 - What to Expect 00:20 - HitData Properties 04:36 - HitData Constructor 12:16 - Using HitData in Hurtbox & Hitbox 16:16 - Updating Condition & Action for HitData 19:54 - Knockback Stun Timer 22:52 - Unused Parameter Warnings Cleanup 23:15 - Create HitData and Send to Receiving Objects 30:02 - Creating KnockbackStats Resource 34:43 - HitHasKnockback Condition Leaf 36:40 - Add Timer as Child on Ready 38:20 - Wrapup ... https://www.youtube.com/watch?v=YRob3IlErAA
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