How to Setup Object Placement Gameplay for Isometric Game ~ Grid Builder Plugin for Godot 4 Tutorial
Chris' Tutorials
Full tutorial showing how to set up object placement on Isometric 2D Tilemaps with my Grid Builder 3.2 plugin for Godot 4. This video focuses on defining collision polygons and building rules relevant to an isometric game with tower defense as the example use case.
Kenney Tower Defense Art ➣ https://kenney.nl/assets/tower-defense Grid Building Plugin ➣ https://linktr.ee/gridbuilder
➣ Other Plugins by Me World Time Plugin ➣ https://linktr.ee/worldtimeplugin Item Drops Plugin ➣ https://linktr.ee/itemdrops
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00:00:00 - What to Expect 00:00:35 - Isometric Tilemap Setup 00:05:42 - Installing Grid Builder 00:06:30 - Building System & Grid Targeting Setup 00:10:38 - Warning for Skew on CollisionShapes 00:13:25 - Grid Targeting Play Test 00:14:34 - Sample Move Camera 00:17:21 - Creating a Tower Object Scene 00:23:21 - Placeable Resource 00:28:44 - Placement UI 00:31:39 - Placement Validator Setup 00:32:24 - Building Signal Bus 00:33:21 - Actions Setup 00:34:33 - Making Isometric RuleCheckIndicator Template 00:41:03 - Offset Placed Object Sprites to Fit Grid Space 00:41:39 - Creating Collision Polygon for Tower Placement 00:43:33 - Add CollisionsCheckRule 00:45:31 - Add Build Log for Building Message Feedback 00:47:48 - Drag Build 00:48:03 - WithinTileMapBoundsRule 00:48:56 - Custom Indicator Fail Visual Settings per Rule 00:51:00 - Y Sorting World Placed Objects 00:52:12 - Mark Tiles Buildable and Unbuildable 00:55:00 - ValidPlacementTileRule (Buildable Check) 00:58:12 - Spend Resources to Build Towers 01:02:01 - Limiting Build Log Messages 01:02:48 - Wrapup ... https://www.youtube.com/watch?v=W5PfFBSzYWU
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