Grid Building v4.1: Move and Demolish Objects During Gameplay - Plugin Demo & Guide for Godot 4.3+
Chris' Tutorials
This update adds the ability to move, rotate, flip, and demolish objects that already exist or have already been placed into the game level through the new ManipulationSystem. The target highlighter provides an easy visual way of understanding which objects can be manipulated and which ones cannot.
Grid Building Plugin ➣ https://linktr.ee/gridbuilder World Time Plugin ➣ https://linktr.ee/worldtimeplugin Item Drops Plugin ➣ https://linktr.ee/itemdrops
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00:00 - What to Expect 00:14 - Overview of Updates (Top Down Demo) 03:09 - Platformer Demo Update 04:49 - Isometric Demo 05:37 - Plugin Setup Guide (v4.1.x) 06:50 - System Templates 09:18 - GridStateAssigner 12:47 - UserAssigner 16:05 - Setting Up Actions for Grid Building 18:14 - Placement Selection UI 20:41 - Creating Object Scene for Placement 22:19 - Create a Placeable Resource for Our Object Scene (Important!) 24:04 - Collision Check Rule 25:21 - Build Log UI 28:35 - Making Object Targetable (Important!) 29:31 - Target Highlighter 29:57 - Manipulatable Component Node 31:14 - Placement on Self Manipulation Settings 32:36 - Adjust Collisions Rule for Used Space instead of World Physics 33:33 - Wrapup ... https://www.youtube.com/watch?v=Qm4NCKVOv-s
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