Global Autoload Singleton Naming for Consistency ~ 1 Bit Platformer Part 1 ~ Godot 4.3
Chris' Tutorials
Making shared names stored in a Global Singleton names node to reference by global name and no longer need export resource references in every script to get access to names. This is an example of when a global singleton can be a good thing in a project that always needs the names loaded and will only use one set of global names (animation, blackboard keys, etc) across all objects in the project.
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00:00 - What to Expect 00:15 - Fix: PlayHitAction playing Death Animation 00:37 - Global Names Node 06:12 - Replacing Exports with Global Names 10:03 - Wrapup ... https://www.youtube.com/watch?v=4eW9M_WTzjw
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