Death and Remove from Scene in Behavior Tree ~ 1 Bit Platformer Part 8 - Godot 4.3 Series
Chris' Tutorials
Setting up a BehaviourTree Action to play a death animation and remove character from the scene at the end of the animation as a signal callback. This setup is done using the Godot plugin Beehave.
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00:00 - What to Expect 01:06 - Play Death Action 05:05 - Success on Finished 08:21 - RUNNING Only Tick 09:13 - Remove Object after Animation Plays ... https://www.youtube.com/watch?v=oNmgRR5UKI8
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