Create and Launch Projectiles - 1 Bit Platformer P3 - Godot 4.3 Tutorial
Chris' Tutorials
Learn how to instantiate projectiles effected by gravity and physics interactions in Godot 4.3. As cleanup, we also set the background color to black as intended for 1 bit and move the jump functions to the Platformer Character class so it can be reused with enemies later.
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00:00 - What to Expect 00:15 - Set Background Clear Color to Black 01:07 - Move Jump Code to PlatformerCharacter2D 02:28 - Can Jump Toggle Property 04:13 - Add Foliage to Game Map 05:49 - Replacing Collidable Ground Tiles 09:00 - Tile Physics Collisions 10:45 - Add Projectile Shooter to Player 13:09 - Fireable Resource 16:38 - Projectile Scene 24:19 - Instantiate Projectiles on Shoot Action 31:17 - Creating World Node2D for Projectiles Parent 32:44 - Projectile Spawn Position 34:41 - Testing 35:29 - Naming Instanced Projectiles 36:01 - Wrapup ... https://www.youtube.com/watch?v=t2JFK0SlksI
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