Behavior AI Trees Setup & Character Health - 1 Bit Platformer Part 7 ~ Godot 4.3
Chris' Tutorials
Initial setup for Beehave Behaviour Tree to start building enemy AI for the Invader enemy. We move current health into a Health component as well.
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Grid Building Plugin ➣ https://linktr.ee/gridbuilder World Time Plugin ➣ https://linktr.ee/worldtimeplugin Item Drops Plugin ➣ https://linktr.ee/itemdrops
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00:00 - What to Expect 00:21 - Make Gravity and Move and Slide Universals 02:41 - Beehave Plugin 05:24 - BeehaveTree Setup 08:41 - IsDead Conditional Leaf 10:10 - BlackboardKeys Resource 13:44 - Health Component 18:20 - Object Blackboard Setter 21:45 - Blackboard get_value defaults 25:08 - Behaviour Tree Debugger ~ Character Alive 25:36 - Use Health Component in Hitbox Hurtbox 28:42 - Wrapup ... https://www.youtube.com/watch?v=NAN4BbxaapI
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