Animation Tree State Machine Setup w/ Conditions & BlendSpace2D - Godot 4 Resource Gatherer Tutorial
Chris' Tutorials
Learn how to set up an animation tree with an animation tree state machine as it's root node. To travel between nodes in this setup, I setup conditions which are set through the player's script and the animation state machine switches animations and blend trees based on those conditions. To achieve 4 directional animations, BlendTree2Ds are helpful since they let you switch animations from directional input.
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