I.K.E.M.E.N. PLUS ULTRA [𝐔𝐩𝐝𝐚𝐭𝐞 𝐯𝟏.𝟒] - [Fighting M.U.G.E.N Engine] - New Test Preview
CD2
A HUGE UPDATE for Ikemen Plus Ultra is here! with more exclusive features and new game modes. Thanks to everyone who has supported this initiative in past versions to keep updated this engine.
Special Thanks to @StrongFS by share the first version of Video Player Function @PlasmoidThunder by Training Playback and @SWEETCREATURESVFX by help with the production of the Opening and Story Prologue for the "Game Example" build.
Download☛ https://github.com/CableDorado2/Ikemen-Plus-Ultra/releases
From Venezuela, I do my best with passion to present these new updates, if you want to make a donation, you can do so through☛ https://ko-fi.com/cabledorado2
(IT ISN'T mandatory to continue doing what I do, but like everyone else, it helps me continue creating content for Ikemen with more priority and allows me to boost its development whose route and objectives are public in the "TODO List" section of the github repository where the Ikemen Plus Ultra engine is hosted)
On my ko-fi page, you will eventually be able to find goals with proposals for extra features that I can add to the engine, I will only add them and present them on the channel if said goal is reached. I want to clarify that these additional functions do not interfere with the plans for the main development of the next versions and if they are fulfilled, they will simply be added for the update being worked on at that time.
Do you want to count on me to carry any of your projects? I am available to advise or make commissions on the Ikemen Plus Ultra engine. You can contact me through☛ gamesikemen@gmail.com
Important! I will only answer in English or Spanish.
Is time to go to the next level! See you next time! ¡GO BEYOND, PLUS ULTRA!
↓ Prominent Changes and New Features ↓
Engine Source Code Available. Story Mode Example. Tower Mode. data.bgm lua var to set specific songs for custom fights. data.stage lua var as an alternative way to insert specific stages for custom fights. Music from left and right sides character now is detected in BGM Select, if is added in select.def with "music=" paramvalue. Stage from left and right sides character now is detected in Stage Select, if is added in select.def with "stages/mybg.def" paramvalue. Characters/Stages Portrait Groups and Index can be edited via config.ssz. Input Display for Training Mode. Playback for Training Mode. Life, Power Gauges and auto guard now can be configured in Training Mode. Music played in Character Select and Main Menus now can be customizable via System Settings. f_extractText lua function available to extract strings from .def files sections. common.air and common.cmd availables to share global character data. roundtime paramvalue for chars in select.def, set the time (in seconds) in order to overwrite round time saved in settings for arcade mode. rounds paramvalue for chars in select.def, set number of rounds in order to overwrite the chosen in settings (Useful for Bonus Characters). Side Select (decide if you will play from the left or right side of the screen). "Here Comes a New Challenger" quick versus mode available for Arcade (not available for Co-Op or CPU vs CPU modes). Secret Code example using buttons sequences in specifics menu. Intermission Fights at the end of Arcade meeting certain conditions using intermission paramvalue for chars in select.def. Loading Screen after Versus Screen. Stage Previews now can be loaded from his own sff file. All error messages has been translated from Japanese to English Language. Menu Controls Separate from In-Game Controls. Window customization options [No Borders, Resizable and bordered window without resizable (original)]. Fullscreen customization options (Exclusive and Borderless type). Game Mode and Service Triggers now recognized text via cns. All information and examples about select.def parameters has been separate into a new select.example.def file. Visual Novel Mode (WIP). Unlock paramvalue for characters and stages in select.def, if it set as unlock=0 lock the selection (WIP). Load video files (WIP). intro.movie and ending.movie as an alternative to intro.storyboard and ending.storyboard in characters def files.
Full Changelog☛ https://github.com/CableDorado2/Ikemen-Plus-Ultra/releases/tag/v1.4.0
Preview Content: ➤00:00 - First Run Message + F1 information ➤00:15 - New Input Test + Secret Sequence Example ➤00:26 - New Training Settings ➤01:46 - Playback Feature ➤03:31 - Arcade Intermissions ➤05:26 - Unlock Example ➤06:40 - Tower Mode ➤11:28 - Story Mode Example ➤12:56 - Visual Novel Mode (W.I.P) ➤15:10 - Visual Novel Examples ➤15:54 - Video Player (W.I.P)
#IkemenPlusUltra #IkemenEngine #FightingEngine #CD2 #CableDorado2 #IkemenGo #MUGEN #ikemenplus ... https://www.youtube.com/watch?v=pDDLkaKSS74
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