I.K.E.M.E.N. PLUS ULTRA [ππ©ππππ π―π.π] - (Fighting M.U.G.E.N Engine) - New Test Preview
CD2
1 year ago, Ikemen Plus Ultra was launched and this is a great way to celebrate it. I don't know when I'll be working on a new update (because there are a LOT of plans for future updates) but you can check below at the following linkβ https://github.com/CableDorado2/Ikemen-Plus-Ultra#todo-list
In case you want to contribute, with something of what you have observed for the next v1.3, contact me through Discord: CD2#6004
As usual, below is the full list of changes for v1.2. So see you next time!
Special Thanks to @SebastianVazquezFerrero @StrongFS @PlasmoidThunder for the code logic, ideas, assistance, help and support to this engine.
Downloadβ https://github.com/CableDorado2/Ikemen-Plus-Ultra
β Changelog and New Features (v1.2)β
Better engine assets organization (Yes again) Minor menu improvements Animations sprites extraction for character select now can be disabled when you choose "Portrait" in Char Presentation/Screenpack Options Training and Input Test Improvements Missing services now work CPU Co-op Team Mode setting added (P1&P2 Vs Single/Simul/Turns CPU) Restart Engine manually option added Coin system redefined (Each time that you see the Winner screen you will earn 1 coin) Start Button Improved Player and Stage Select Announcer Voice Examples added Alternative Stage Page Up Example Added (only in code) Stage Preview method recoded Missions separate in a module Missions Preview method recoded Gallery concept added Events concept module added Old Single Character Select Type Restored, now when playing in Single Player, you can choose in options for roster slots, between an exclusive (Variable Type) or same as multiplayer view (Fixed Type) Sound Test now can play files mp3 and ogg at same time and support file extensions with capital letters (same for replays, storyboards and cutscenes menus). Single Boss and Single Bonus table bug after playing rush mode, fixed Quick Random Versus Songs Load method recoded Survival, Time Attack and Sudden Death Improvements When playing in team mode and the CPU has team mode as well, now you can choose on the CPU side, the fight order and in Co-Op Mode Player 2 can edit the order of cpu side while player 1 can edit his own team. Player Name and Online Port fields update (inputDialogPopup replaced by direct text insertion on screen. This prevents you that full screen disable, when you add the online port or username.) Even you can copy and paste content according to the field type. Improved f_default function, grouping options from screenpack settings such as victory screen, service screen, challenger screen to customize each game modes instead of setting them globally and then having to specify paths in select.lua depending on each game mode. New paramvalue "vsscreen" for select.def (Set the paramvalue to 0 to avoid displaying versus screen when facing this character) Better order and presentation of Lua scripts for end user Back to main menu question in character select added (WIP) Statistics Menu concept added (WIP) Joystick support added (Currently you can setup only 1 Gamepad. Two Gamepads support will be added in the next update). [WIP]
Preview Content: β€00:00 - Introduction β€00:20 - Training Mode Updated β€00:51 - Arcade Services Finished β€02:36 - Char & Stage Announcer Example β€02:50 - Stage Preview Method Updated + Tutorial! β€05:11 - Gallery Featured + Tutorial! β€07:40 - New Events Mode β€09:27 - Custom Single Player Character Select β€10:00 - Team CPU Order now can be changed! β€10:38 - Updated Options Text fields + Statistic Concept β€11:38 - Random BGM Method Updated β€12:30 - Gamepad Support! (Tested with a PS3 Controller)
#IkemenPlusUltra #IkemenEngine #FightingEngine #CD2 #CableDorado2 #IkemenGo #MUGEN #ikemenplus ... https://www.youtube.com/watch?v=4l396HotIiQ
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