The Magic Behind Procedurally Generated History in My Indie Game | CultGame Devlog 8
Bucephalus Studios
Here, I explain how I researched and designed a procedural history generation system for my indie game CultGame. I researched Dwarf Fortress, Betrayal at House on a Hill, and Caves of Qud to inspire my own method of procedurally generating history that is reliant on use of the Roulette Wheel Selection Algorithm.
/*** Links ***/ Follow CultGame here: https://bucephalus.itch.io/cultgame Tip me on Kofi: https://ko-fi.com/bucephalus_studios Check out all of my other links here: https://linktr.ee/bucephalus_studios
/*** Video Chapters ***/ 0:00 Intro 0:46 Researching how to procedurally generate history 5:28 Design of my procedural history generation system 11:00 Introducing the prototype history generator 11:30 Viewing the procedurally generated histories 20:52 Outro
/*** Attributions, sources, and references ***/ Assets used: https://pastebin.com/tc7wz9PV
Paper from Caves of Qud Developers on their procedurally generated history algorithm: https://www.freeholdgames.com/papers/Generation_of_Mythic_Biographies_in_CavesofQud.pdf (Distributed publicly by Grinblat via his GDC presentation)
Music by Evan Stevens ... https://www.youtube.com/watch?v=BvOKaseTkMU
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