The Ideal Way To Program a Text Adventure Game | CultGame Devlog 2
Bucephalus Studios
In this video, I discuss how I went from designing and programming text adventure games poorly to finding a good design that has worked well for me so far.
/*** Chapters ***/ 0:00 Intro 0:48 The naive approach to programming text adventure games 4:10 The solution to the naive approach 4:36 MVH/C Architecture pattern 4:55 The example objects of the MVH/C pattern 6:27 Example of the game loop 7:14 What the design pattern looks like in my game 9:02 Outro
/*** Links ***/ Check out our links: https://linktr.ee/bucephalus_studios
Music credits: "How it Begins", "Look Busy" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ ... https://www.youtube.com/watch?v=z0aLEG8HqdI
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