BLENDER 3 = FAST | Blender.Today LIVE #156
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BLENDER TODAY #156
BLENDER 3 DELAY https://lists.blender.org/pipermail/bf-committers/2021-June/051043.html ASSET BROWSER https://code.blender.org/2021/06/asset-browser-project-update/ PERFORMANCE Build: upgrade OpenImageDenoise to 1.4.0 https://github.com/OpenImageDenoise/oidn/releases/tag/v1.4.0 Speedup Multires Sculpt Normal Calc https://developer.blender.org/D11334 LineArt: Threaded Object Loading. https://developer.blender.org/D11288
Blender 2.79 / 3.0 test
https://twitter.com/F_Rimasson/status/1404048851384868868
BMesh: simplify normal calculation, resolve partial update error https://developer.blender.org/rB496045fc30f72be8d2ca32394ed233266f043152
BMesh: multi-thread face tessellation https://developer.blender.org/rBd8b8b4d7e297b5dceddeba3a60e71e13372484da
BMesh: remove unit-length edge-vector cache from normal calculation https://developer.blender.org/rB6bef2559047461794eb3ff27de15f4caf5ddcf1e
BMesh: support face-normal calculation in normal & looptri functions https://developer.blender.org/rB8a1860bd9aecddf611b64e3e842bdc8c76f15cc6
Draw Cache: use threading for Mesh extract lines https://developer.blender.org/D11467
Refactor: Draw Cache: use 'BLI_task_parallel_range' https://developer.blender.org/D11558
Refactor: use 'BLI_task_parallel_range' in Draw Cache https://developer.blender.org/D11558
T88352: Use threaded ibo.tris extraction for single material meshes. https://developer.blender.org/D11290
BLI_mempool: split thread-safe iteration into the private API https://developer.blender.org/rBbcefce33f24dd3646b84e1baa0db6db76222f1c2
Windows: Use TBBMalloc for GMP https://developer.blender.org/D11435
Sequencer: Performance image crop transform. https://developer.blender.org/D11533
Sequencer: Transform ImBuf Processor. https://developer.blender.org/rB28617bb167981ac1e02655c0fc262fe1571d8e1e
Sequencer: Do not redraw during playback https://developer.blender.org/rB7b76a160a4647b17c1a55da4bd40e8f549225568
Performance: Split ImBuf sampling. https://developer.blender.org/rBe9c8ae767a2b82f15838d79d910cc828a00f84c7
Performance: Use parallel range for ImBuf scanline processor. https://developer.blender.org/D11578
Geometry Nodes: enable multi-threading in evaluator again https://developer.blender.org/rB933c2cffd6407008671d9ba942109377bbf26f2e
ANIMATION
Animation: Allow selection of FCurve + its keys https://developer.blender.org/D11181
ASSET BROWSER
Add option to link assets on drag & drop https://developer.blender.org/rBf6c5af3d47539d710f8a0542fcd8340a6e67f65a
GEOMETRY NODES Geometry Nodes: Add Convex Hull Node https://developer.blender.org/D10925 Geometry Nodes: new Select by Material node https://developer.blender.org/D11324 Geometry Nodes: Add Text ... https://www.youtube.com/watch?v=9ePl-ORfBrc
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