Let's Play 'Ironman' X-Com (OpenXCom) - 83
Applegong
The psionic rookies with a few grizzled veterans raid a supply ship and there appear to be some improvements already. Getting through the first week of June, hopefully there are more opportunities for the expanded crew as we continue to prepare for our ultimate trip.
0:06 Setting the expected level of psionic stats to get the ball rolling against Ethereals 2:16 This base is more or less specialized for one thing, but still pretty much fully fledged. 3:41 What better way to train our rookie psionics than to raid a bigger ship? 6:47 Turn 1, starting the chain of control and a rookie distinguishes herself early 9:02 Smoking their way to the UFO, our controlled assets go ahead and enter the craft, with hover tank overwatch 12:39 Soldiers also scamper their way to the craft, our advanced scouts move farther into the craft 14:46 Now, over extension creates problems with maintaining this chain of mind control 19:01 The identified aliens are divided between groups, one to explore the ship further, the other to barrel of laser rifles 22:36 Exploring the remaining section of the ship 27:06 Herding and culling 31:39 The remaining aliens brought out to the Avenger; did we miss anyone? 34:39 Enemy activity...can we hear anything in particular? 37:08 Base management resumes, with production focused on HWPs as we aim to turn the page on 1st week of June 40:13 Latest interrogation report 42:08 Sporadic UFOs picking up activity around the globe, which one should X-Com aim for? (Or should we intercept them all?) 45:48 Opportunity presents itself, with another big ship sighting ... https://www.youtube.com/watch?v=SUgM4eA7350
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