Sound Component (Footsteps+Particles!) - UE4 Advanced Blueprints Tutorial - Unreal Engine 4 DevLog
AngeIV
A new member to the family of AGR components! The SOUND MASTER is here! Managing (for now) footsteps sounds and particles - but soon will manage all ambient and environmental sounds in your game! A cool part of it is AUTO FOOTSTEP GENERATION that runs at any number or limbs without animation notifications. Still allowing to enhance the system with by-hand notifications.
DISCLAIMER: Keep in mind after you download the example the sounds and particles WON'T WORK until you provide your own sounds to the MAP value and your own particles in the same way.
Table of content: 0:00 Intro 1:30 Physical Materials 1:59 Marketplace Assets 3:42 Sound Component 4:18 Physical Surfaces 5:05 SETUP 8:58 Example 12:34 CUE setup 15:25 Blueprint Breakdown 17:22 Auto Footsteps 20:09 SHOWCASE 21:04 Anim Notify Use-Case 22:25 Outro and Future Plans!
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Free advanced game ready components: https://dev.azure.com/SuperSeriousStudio/AGRTutorials/_git/AGRTutorials
My UE4 forum thread: https://forums.unrealengine.com/community/community-content-tools-and-tutorials/1781385-advanced-animation-techniques-and-multiplayer-with-free-download
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