Resident Evil In Unreal Engine 4 - How it was made? - UE4 Tutorial Devlog #8
AngeIV
A break down of all blueprints and mechanics. Everything you seen in the demo! In this video I'm explaining every decision made when making this demo, how it works with my components, how to modify it and stood behind design decisions. In the next episode we will fix few minor issues, and export the blueprints so they can be re-used in another project. I need to strip down paid assets and swap them with free assets before exporting :)
0:00 Intro 0:44 game mode
3:30 Player Character Actor 5:00 Anim graph 15:28 Player Character inputs and actions 22:44 Damage interface 25:43 Custom Interface calls 31:16 Timeline done right
37:00 Weapon Actor 39:28 Fire gun 44:13 Custom animation notification 46:15 Spawn projectile 55:00 Aim assist
1:05:37 Zombie Actor 1:07:50 Custom anim notification state 1:09:00 Begin play 1:10:23 Anim Blueprint 1:12:45 Damage Interface 1:13:00 Crit hits and stagger 1:14:28 Health 1:16:42 Death 1:24:16 Same custom interface event as in Player 1:25:30 Attacking and dealing damage 1:27:21 Win condition 1:28:48 Blueprints AI setup (no Blackboard, no Behavior tree!) 1:50 Pawn Sense, Event Dispatchers
1:54:42 Outro ... https://www.youtube.com/watch?v=it7FfIPBEtw
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