Episode 49 Ik hand correction for CC3+ Melee Medieval Multiplayer - UE4 Advanced Tutorial
AngeIV
Quick hand IK correction for the cc3+ characters added as socket offset.
Disclaimer - this is a part of a multi-episode dev log that took over 40 hours to complete. Best watched in order. The goal of the game is to make a 3v3 multiplayer game with melee combat, stat-based character interaction and team goals to pursue in the lifetime of a session. Abilities are made with the ABLE ability system. Networking supported by "advanced sessions" over Steam. The game uses replicated animation states, montages, and inventory/equipment from the AGR PRO plugin (Free). Characters created with Reallusion Character Creator 3. Resources used: • https://www.unrealengine.com/marketplace/en-US/product/able-ability-system • https://www.unrealengine.com/marketplace/en-US/product/agr-pro • https://www.unrealengine.com/marketplace/en-US/profile/Kubold • https://www.unrealengine.com/marketplace/en-US/product/fantasy-and-medieval-artchitecture-kit • https://www.unrealengine.com/marketplace/en-US/profile/Rimaye.Std • https://www.unrealengine.com/marketplace/en-US/product/medieval-combat-sounds • https://www.reallusion.com/ • https://www.unrealengine.com/marketplace/en-US/product/footsteps-sounds-with-blueprint-setup • https://www.unrealengine.com/marketplace/en-US/product/medieval-weapons-ultimate-pack If I missed any resources I definitely showed them in the process of creation of this video. I will try to update the list if found it incomplete.
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Discord: https://discord.gg/KmtpmxfVb6 ... https://www.youtube.com/watch?v=mklJf9yZ1RU
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