Combat Component READY! - UE4 Advanced Blueprints Tutorial - Unreal Engine 4 DevLog
AngeIV
Finished the AGR combat component! :D It manages weapons, combos, input buffer, branching attacks and most important - per poly complex collision traces for weapons! A quick sneak peak. And tomorrow I will try to make it performance better, test full multiplayer listen + dedicated server, and ship it for free! Also prepare and record setup of example and "HOW TO" tutorial :) By the way the mini side-scroller game is going great. Making small demos like this motivates me to make tools and frameworks for faster workflow!
Like my work? Want to support me? You can buy me a coffee :) https://www.buymeacoffee.com/Angeiv
Free advanced game ready components: https://github.com/VenomekPL/AGR https://SuperSeriousStudio@dev.azure.com/SuperSeriousStudio/AGRTutorials/_git/AGRTutorials
My ue4 forum threat: https://forums.unrealengine.com/community/community-content-tools-and-tutorials/1781385-advanced-animation-techniques-and-multiplayer-with-free-download
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