Using Monogame and CSharp and Assimp and referencing the code made by Wil Motil, we'll make an FBX loader and animator with custom shader(s) [3 lights, normal mapping, fog, eye-highlights, etc] that can use many-boned skeletons and complex multi skinned-mesh hierarchies. This should make it easier to export and use FBX character-animation files of a wider variety.