How to add compiled DirectX HLSL shaders (compiled shader object = cso) to a monogame project (ie: Windows version). Once this setup process is done, you can use cso's giving you access to new shader types (like geometry shaders, compute shaders, tesselation shaders, hull, domain, etc). NOTE: it's now possible to use Texture Fetch, etc and all the shader types using: "ShaderConductor"