Terrain LOD Concept Test
AlienScribbleInteractive
Level of Detail optimization strategy test. It will only process and show visible geometry. This strategy doesn't use any clipping, culling, or removal. It simply "knows" what's visible and provides LOD optimized terrain and detail using a shader-based built in look-up system using camera position and orientation as parameters to identify what part of the map to see from and know what terrain heights should be at the current vertex / pixel coordinate as it iterates in the shader interpolations. I'm using a low-res lookup in this test, so it's a little rough but the concept is shown to work.
2024-01-13
0.0 LBC
None
13809084 Bytes