Making a customized robust FBX skinned mesh loader and custom animator (for more complex mesh hierarchy) with csharp & monogame based on code by Wil Motil and using Assimp (for the loading). We'll make a custom animation effect for it allowing any number of bones, multiple different skinmesh, eye-shine, normal-maps (bumpy lighting on surface), fog, 3 light sources (based on XNA/monogame's original fx for skinned mesh).