Just a preview of the results of the upcoming tutorial on how to use monogame to export and load a skinned mesh 3D game character and make it walk & run around in your game with easy-to-use Mario-64 style camera-relative analog control. Speed of character blends between idle, walk, and running animation to make the transition look fluid and natural. It will have a simple matrix shadow and a baked-lighting environment with scrolling clouds on a sky-dome as well (from previous tutorials).