a game that almost wasn't made
Adjective Gaming
#platformer #indiegame #puzzlegame Trine's development process involved extensive experimentation with gameplay mechanics and level design. The developers initially prototyped various ideas, including different character abilities and puzzle types, to find the perfect balance between challenge and accessibility. Additionally, the game underwent multiple iterations of level design to ensure a smooth and enjoyable player experience. This iterative approach allowed the team to refine and polish "Trine" into the cohesive and engaging experience that players enjoy today. ... https://www.youtube.com/watch?v=e44uREYHL0o
2024-05-10
0.0 LBC
Copyrighted (contact publisher)
1460195 Bytes