Source SDK - Custom textures in Hammer
3kliksphilip
Find a full list of tutorials here: http://3kliksphilip.com/tutorials/sdk.html
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0:00 - Introduction explaining the idea behind textures in Source 0:24 - Making the texture (Only certain dimensions work) 1:02 - Making the texture files in a Source-compatible format 1:37 - Putting the texture in the correct file and editing the VMT file 2:28 - Viewing them in-game 2:47 - Ending
LINK TO VTFEDIT
http://nemesis.thewavelength.net/index.php?c=178
This video covers custom textures and how to get them working in your maps. If you want other people to see them when they run the game you need to either attach the textures to your map's BSP file by using a program like pakrat, or you can just give them the vmt and vtf files to put into their game directory.
Here are my materials folders for various games. Yours may vary slightly based on your username and hard drive letter.
Half Life 2 - G:\Program Files (x86)\Steam\steamapps\3kliksphilip\half-life 2\hl2\materials Counter Strike Source - G:\Program Files (x86)\Steam\steamapps\3kliksphilip\counter-strike source\cstrike\materials Team Fortress 2 - G:\Program Files (x86)\Steam\steamapps\3kliksphilip\team fortress 2\tf\materials Portal 2 - G:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials Left 4 Dead 2 - G:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials CSGO - G:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
To manually make a VMT file, create a notepad file, open it and type
"LightmappedGeneric" { "$basetexture" "NAMEOFTEXTUREHERE" }
go up to FILE, SAVE AS... set file type to all files and the name of the file to "NAMEOFTEXTUREHERE.vmt" but without the "s.
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