Source SDK - Adding sounds to your level - ambient_generic
3kliksphilip
I couldn't believe it myself. I looked through all of my tutorials and was like... do I have one on this? I didn't. So here it is.
0:00 - Intro 0:11 - Placing an ambient_generic entity 0:36 - General options 0:55 - Triggered by walking into area 1:10 - Activated by a button 1:25 - Playing automatically 1:40 - Playing from everywhere (not one location) 1:49 - Ending
ambient_generic is useful for one-off sounds. Soundscapes are better for background atmospheric sounds, like wind and the lamenting of women.
Check out my channels: ● 3kliksphilip: https://www.youtube.com/3kliksphilip ● 2kliksphilip: https://www.youtube.com/2kliksphilip ● kliksphilip: https://www.youtube.com/kliksphilip
Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: https://twitter.com/3kliksphilip ● PC Specs: Intel 3770K, 16 GB RAM, Geforce 670 2 GB. ... https://www.youtube.com/watch?v=umc2JOqOZ0o
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