OpenGL procedural terrain - water reflection
3D Programming
first basic experiments with water rendering. Adding reflection. Done using: C++, modern OpenGL, glm math library, glfw and the amazing ImGUI for the UI controls.
Textures from: freepbr.com
Cubemap used: 'Miramax' by Jockum Skoglund (hipshot), link: https://opengameart.org/content/miramar-skybox licensed under the creative commons CC BY 3.0 license: https://creativecommons.org/licenses/by/3.0/
2023-09-21
0.0 LBC
All rights reserved, Andrea Buzzelli
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