Procedural 3D terrain - fly by into a generated 3D world
3D Programming
Testing my 3D terrain generator on an NVIDIA 2060 GPU. I used a 1000x1000 grid mesh displaced according to a perlin noise heightmap. Done using: C++, modern OpenGL, glm math library, glfw and the amazing ImGUI for the UI controls.
Textures from: freepbr.com
Cubemap used: 'Miramax' by Jockum Skoglund (hipshot), link: https://opengameart.org/content/miramar-skybox licensed under the creative commons CC BY 3.0 license: https://creativecommons.org/licenses/by/3.0/
2023-09-21
0.0 LBC
All rights reserved, Andrea Buzzelli
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