Half Life 2 Developers Commentary Pt6 - Ravenholm
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0:00 - Dario Casali - We Don't go to Ravenholm 0:42 - Mike Dussault - Ravenholm Gameplay Focus 1:22 - Tom Leonard - Bringing Physics to the Enemies 1:56 - Steve Bond - Player Tools 2:26 - Kerry Davis - Contrived Setups 3:10 - Steve Bond - Paint Cans 3:38 - Tom Leonard - Ravenholm's Development 4:23 - Kerry Davis - Misteaching Flinches 5:43 - Steve Bond - Grigori Plaza 6:21 - Steve Bond - Fire Trap 6:46 - Yahn Bernier - Hallway Cupboards 7:21 - David Speyrer - Poison Headcrabs 8:16 - Dario Casali - Lever Shenanigans 8:46 - Tom Leonard - We All Went to Ravenholm 9:38 - Steve Bond - Car Crushers 10:09 - Eric Smith - Car Crusher Lifts 10:51 - Steve Bond - Pacing Switch 11:11 - Ido Magal - Tables and Bodies 11:44 - Randy Lundeen - Fast Zombie Introduction 12:25 - Kerry Davis - Physics Object Consistency 13:36 - David Speyrer - Poison Zombie Introduction 14:15 - John Morello - Gamma Correction 15:44 - Dario Casali - Town Arenas 16:17 - Tom Leonard - Playtester Archetypes 17:18 - Eric Smith - Final Arena 17:53 - Scott Dalton - Response Rules 19:06 - Tom Leonard - The REAL Final Arena 20:08 - Dario Casali - Mines 20:49 - Robin Walker - Sniper Alley 21:42 - Dario Casali - Ragdoll Magnets 22:12 - Ted Backman - Snipers 22:53 - Marc Laidlaw - Coast Kickoff ... https://www.youtube.com/watch?v=XBBwNDyPGVU
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