DLSS 3 on/off visual comparison
2kliksphilip
Some unique DLSS 3 on/off comparisons, in a way I feel best showcases how it would look at lower framerates. Figured I'd make this quick comparison while the tech's new and info about it is still scarce. Sorry the comparisons don't line up exactly! ...I guess I could have compared the benchmark. Oh well THINGS TO CONSIDER: *Hopefully it's obvious, but the framerate counters have been featured the way they are so that they're visible, but do still obviously come from the same frame as what's shown elsewhere.
- Geforce 4090 had to be forced down to this framerate, nobody would play it at 4K, maxed out raytracing without any form of upscaling... right??? *Hopefully you're not on a 60 hz monitor- the higher the fps, the more even the frame pacing will be, even at lower in-game framerates. Consider this video to be a worst-case scenario for DLSS 3 frame pacing!
- Lower framerates = more visual artifacts because every new frame is more different-looking from the last. *Low framerates = DLSS 3's increased smoothness is most noticeable.
I find this trade-off at lower framerates totally worth it, and is in my opinion, where DLSS 3 is MOST beneficial. Geforce 4060 / 4050 and below will be especially interesting with this technology imo.
0:00 - Intro 0:06 - Example 1 (Driving) 0:40 - Example 2 (Club) 1:19 - Example 3 (City walk) ... https://www.youtube.com/watch?v=-qiGU0LEDiQ
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